They spend a lot of time jetting about the galaxy in gigantic battleships chasing down rumours of ancient technology, and so when they get wind of a Necron tomb world that’s stirring from its slumber they show up in orbit pretty damn quickly - the Necrons are a race of hyper-advanced robot skeletons who went for a quick nap sixty million years ago and woke up to find that a lot of their planets had been colonised by humans in the interim, so they’re understandably upset and start repossessing their property with terminal force. This allows developers Bulwark Studios to create something that feels very fresh when compared to the 40k adaptations I’m used to, not only in terms of atmosphere but also in terms of the amount of mechanical tinkering they do to make the squad-based gameplay something that’s appropriate to the Mechanicus and their Necron opponents.įor those who aren’t familiar with the 40k universe beyond Space Marines (and honestly, who could blame you given the one-note nature of the universe beyond the actual 40k game itself) the Adeptus Mechanicus are the Imperium’s resident organisation of techno-religious zealots. Right off the bat I’m inclined to think favourably of Mechanicus because it’s eschewed taking the obvious route of making an XCOM-alike featuring Space Marines and instead chooses to focus on two of the 40k universe’s lesser-known factions, which is an extremely smart move because there’s something like fifteen different factions in 40k but I can count on the fingers of one hand the number of Warhammer video games that don’t have you either playing as the Space Marines or as a force that includes them 1. Warhammer 40,000: Mechanicus is a tactical squad-based strategy game somewhat in the vein of XCOM that stars the Adeptus Mechanicus and their tech-priests as they raid a Necron tomb world for technological secrets. And so we go from a terrible Warhammer 40k video game to a really quite good one, and one which I wasn’t expecting to like anywhere near this much.
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